Teaching

I teach the following courses:

  • AI
    • Knowledge-based media systems (BSc)
  • Informatiekunde
    • Knowledge-based media Systems (BSc)
    • Multimediaontwerpproject (BSc )
    • Intelligent Interactive Systems (MSc)
    • Mobile Systems (MSc)
    • Fundamental of Applied Games (MSc)
    • Technology for games (MSc)
    • Interaction design Project

Student Supervision

For students interested in graduation projects on the frontier of semantic multimedia analysis, retrieval, and delivery drop me an e-mail so we can discuss the possibilities.

Supervisions are ordered by Ph.D., M.Sc., B.Sc., and Honours Projects.

If not stated otherwise, theses are from UvA.

  • Ph.D. Thesis
    • Stefano Bocconi (2006). Vox Populi: Semantic annotations and rhetorical editing for automatic video documentary generation. Eindhoven University of Technology (TU/e)
    • El Ali, A. (2013). Minimal Mobile Human Computer Interaction. University of Amsterdam (UvA).
    • Marc Bron (2013). Exploration and Contextualization through Interaction and Concepts. University of Amsterdam (UvA).  Co-supervisor
  • MSc. Thesis 
    • B. van Veldhoven: Program design for practicing signs used in Dutch Sign Language; A study into how use of a webcam and direct feedback can reduce the amount of performance mistakes, 2018
    • Lirry Pinter: Link Prediction in Real Life Applications, 2018
    • Grigorios Tsardanidis: The use of cryptocurrencies in a liquidity crisis environment, 2017
    • Anna Dechering: Moral engagement in Interactive Narrative Games: An exploratory study on ethical agency in The Walking Dead and Life is Strange, 2017
    • Jessie Both: Linking Cultural Heritage Collections by Modeling Personal Events in Historical Context, 2017
    • Laura Helgering, Making Social Skills Trainings smarter using Artificial Intelligence, 2017
    • Gerben van der Huizen: Mitigating cybersickness induced by virtual reality with an in-simulation tutorial, 2016
    • Keithsen Chusny: Gamified Logistics: A Deeper Look Into Preferred Mechanics for Different Type of Stakeholders in  Logistics Industry, 2016
    • Tamara Roep: Ontology of Pleasures in games, 2016
    • Miltos Nedelkos: Gamification and Virtual Reality in e-learning Platforms, 2016
    • Eefje op den Buijsch: Towards a narrative based user-centered design of an immersive news environment, 2016
    • Andres Elizondo: Designing and Evaluating Iter: A human-centered   carpooling application for students of the Costa Rica   Institute of Technology, 2016
    • David M. van der Kooij: The emotional impact of browsing the web, 2016
    • Alrick Maduro: Real-time Interaction-Modification Strategy, 2016
    • Rashid Mohamed: Virtual Reality: Evaluating the Effects of Navigation Restrictions on the Experience, 2016
    • Michael Nigbur: The Walking Dead: Raising young teenagers’ awareness   to the dangers of distracted walking through gamification, 2016
    • Hidde Hensel: The Memory Palace in Virtual Reality: Does immersion improve recall?, 2016
    • Jorim Bakker: The effect of gamification on student investment in the context of career choice, 2016
    • Maarten van Hoogdale: Redesigning the Business Model Canvas by means of changing the structure and adding linguistic, knowledge visualization and gamification elements to enhance understandin, 2016
    • Maria Othon: Mining Twitter to identify incidents of violence against minorities, 2016
    • Michael Chen: Comparison of the Auditory and Visual Modalities of Extrinsic Feedback Components in a Virtual Self-Exploration Environment, 2016
    • Colin Rullkotter-Mccabe: Resolving the conflict between player choice and narrative in video games, 2016
    • Bernd van der Wielen: Analyzing listening behaviour from digital music services to measure the impact of live performances, 2015
    • Steven Nijman: Introducing the epic in serious gaming: how to increase a player’s postdictability and provoke reflection reliably, 2015
    • Stephanie Veldman: Employing all Modalities of Emotion: A First Step towards (Real) Affective Gaming, 2015
    • Nelleke Buitendij: The Comeback of Text in Games, 2015
    • Paul Schmidt Urban Games and Storification The “Being Grunberg” Case Study, 2015
    • Marije ten Brink: The smart, the pretty, the lame and the ugly: how liking   and disliking influences creative expression in digital photos, 2015
    • Hayat El Bannouhi: inTouch: Evaluating Social Features and Employee   Engagement in a Mobile Employee Portal, 2015
    • Rebecca Engler: Design and Development of a Reminder System to Support Personal Wardrobe Recall, 2015
    • Lotte Jonkman: Persuasive push notifications in digital loyalty program, 2015
    • Wyko Rijnsburger: Personalized Presentation Annotations Using Optical HMDs, 2015
    • Bas Sijtsma  Tweetviz: Presenting Automatically Analyzed Tweets for the Extraction of Business Intelligence, 2015
    • Jeroen Wever : Using interactive computer systems in autobiographical writing about life experiences, 2015
    • Aneta Peneva: Effect of Simulation and Social Comparison Feedback   in Food Waste Reduction Applications, 2015
    • Lia Sterkenburg: What components are important for diagnosis-technology combinations as needs for elderly in context of Smart Assisted Living?, 2015
    • Dan Pruijt: The game about the game: Metagaming in Twitchplayspokémon, 2014
    • Mandy Sepers: Guest Quest: A Review of Game Based Hospitality Teaching, 2014
    • Robbin van Hout: Intuitive Gestures for Keyboard Games, 2014
    • Bart Wiitteween: Changing Consumer Behaviour to Decrease Food Waste, 2014
    • Jochen Havermans: The Limits of a Reductionist Approach to Improving Quality of Sleep through Smartphones Applications, 2014
    • Ferdinand Richter: Behavioural adaptation: Food Waste Prevention, 2014
    • Barry Kollee: Optimizing User Interaction Techniques for Head Mounted Displays to Control Content on Multiple Displays, 2014
    • Robert Jan Prick: Prediction of product life cycles using Twitter data, 2014
    • Matthijs Rijken: Filtering Google – Adding a human touch to search results, 2014
    • Nadya Anjani: Amsterdam Buzz: Mobile game for Amsterdam citizens. A study of influential gaming elements for communication among users during gameplay, 2014
    • Maaike Fleuren: Youth Empowerment in Albania through ICT: An Assessment of ICT Access, Usage and Knowledge, 2014
    • Michiel Dekker: Youth Empowerment in Albania through ICT: What are their needs?, 2014
    • Stefania Fokaeos: City Violence: Development and evaluation of an User Interface for incidents against Minorities, 2013
    • Pauline Hovers: Scenario Authoring of Serious Games, 2013
    • Thijs Klosterman: Designing and evaluating a common operational picture for anticipated crisis events, 2013
    • Parthena Moysiadou: Declarative Dialogue Adaptation.
      A selection of adaptive techniques on complex e-government forms, 2013.
    • Alexander Olieman: Mastery Profiling through Entity Linking, to Support Project Team Formation in Higher Education, 2013
    • Simon Tretter: Supporting Re-finding and Exploratory  – Web Searches support a search process by visualizing document and process metadata, 2013
    • Lars Wisselink: Combining User Engagement metrics in News Portal interactions, 2013
    • Robert de Vries: Expressing the Importance and the Reason for a Call through different Output Modalities, 2013
    • Ines van Drie: Pay the Dutch way – Steps forward to a mobile social banking application, 2013
    • Patrick Mast: ISocial Media Based Spatial Recommendation – Applying Sequence Alignment Techniques to Give Personalized Travel Suggestions, 2012
    • Nick Hoogenboom: Indoor self-localization: the effect of taking 2D-map cues in 3D-map representations, 2012
    • Maarten Groen: Where do we go from here?: Visualising Amsterdam for tourists, based on geotagged user generated content, 2012
    • Jorrit A. Goddijn: Affect recognition by body worn accelerometers, 2012
    • Mark Bakker: Behavioral study to Twitter users during the Movie Award Season 2012
    • Jos Hwijmans: Trustworthy Tap – Payment with a Mobile Wallet, 2012
    • Kasper Reijnders: Narrative Generation: in the Context of Tourism, 2011
    • Tyrone Vriesde: StoryStream: Constructing Documentaries Based on Locallized Stories, 2011
    • Zora Jurriens: Implicit evaluations as input for a recommender system on a mobile device, 2010
    • Twan van der Loo: Playful rehabilitation, the development of a digital psychological training game for youth suffering SUD, 2010
    • Koen Jacobs: Understanding architecture by making use of real-world context and user knowledge, 2010
    • Declan H. Rek: Mobiele Informatievoorziening: Push of Pull? ,  2009
    • Boudewijn van der Verlde: Mobile location recommendation based on shared experiences, 2008
    • Marcos Carceres: Towards Making Automated Multimedia Communicate More Effectively: A Multi-Disciplinary Approach,  2004- Department of Communication Design, Queensland University of Technology, Australia (supervised at CWI, Amsterdam)
    • Amit Manniesing: Creating harmonious and legible colour schemes in the automated generation of multimedia presentations,  2003 – TU Delft (supervised at CWI, Amsterdam)
  • B.Sc. Thesis
    • David van der Kooij: The emotional impact of browsing the web: A visual recognition approach, 2015
    • Merijn van Wouden: NACK: a Mashup that Facilitates Objective Analysis of News Events, 2014
    • Danielle Tump:  News is my Story, 2014
    • Martijn Loos: Ubuzz – Making history part of everyday life, 2014.
    • John Heukers: An Immersive Smartphone-based Controller for Virtual Reality, 2014
    • Eva van Weel:  This site fits YOU mom!
      The design and implementation of a model underlying an adaptive website to support mothers during decision-making about whether or not to have their daughter vaccinated against HPV, 2014
    • Alexa Steinbrück: Conceptual Blending for the visual domain, 2013
    • Arjen G. Swellengrebel: Automatically generating
      context-related stories in the form of semantic web based event structures, 2013
    • O. R. Jozefzoon: A method to transform contextualized textual architectural concepts into visual markers to be
      presented in real time as overlays in AR environments, 2013
    • Nikki Winands: Improving the usability of a virtual supermarket for the domain of grocery shopping, 2013
    • Rosemary Novita Moerbeek: Extracting semantic properties to capture the dynamic structure within the motifs of the Thematic Model, 2012
    • Niels Zwart: Website Conversion Rate Verhogen – Door middel van Klikgedrag Analyse, 2012
    • Judith Borghouts: Presenting videos in an interactive manner (for the SIGMM site), 2012
    • Alexander M. Olieman: Simple Portability for Book Lists – The possibilities and pitfalls of using RDF and OWL in Social Book Cataloging, 2012
    • Milan Florian de Jong: Making modern travelling better: The interface of the OV-­chipcard vending
      machine reviewed, 2012
    • Eva Greiner: A Prototype Intelligent Tutoring System for Musical Chord Theory, 2011
    • Frank Smit: What is the story?
      Transforming News Events into Narratives, 2011
    • Christiaan Stierman: Learnability of sounds as representations of two dimensional menu structures, 2011
    • Robbert Kaufman: Ontwerpen van een recommendation system voor microfoons op basis van audio content, 2011
    • Kristine Bende: Van Tweets Poezie Maken,  2010
    • Bram Huijten: GeoCharacters – creating visual character representations with geo-tagged photographs,  2010
    • Roelof Reinders: A Logic-Based Knowledge Representation for Scientific Articles, 2010
    • Sicco N.A. van Sas: Generating route recommendations using geotagged Flickr photos and sequence alignment, 2010
    • Mark Mooij: Model based decision making in a context sensitive advertisement system,  2009
    • Bruno Jakic: Human Facial Features Extraction and Classification using Domain-Sensitive HMMs, 2009
    • Patrick Mast: Representing virtual experiences in the real world, 2009
    • Ricus Smid: Virtual Graffiti – An experiential application, 2009
    • Gijs Kruitbosch: Broadcast yourself on YouTube – Really?,  2008
    • Tom Aizenberg: Eureka! Inferentiemechanisme voor zoekresultaten, 2008
    • Nimrod Raiman: Stimuleren van sociale interactie in Mobile Tourist Guides, 2008
    • Jana Werner: Investigation of methods for user-adapted visualisation of information in the cultural heritage domain, 2004 – Fh-Darmstadt (supervised at CWI, Amsterdam)
    • Katharina Schwarz: An investigation on the relationships between the user model and graphic representations for the automated generation of multimedia presentations, 2003 – Fh-Darmstadt (supervised at CWI, Amsterdam)
    • Karolina Czajka: Design of interactive and adaptive interfaces to exploit large media-based knowledge spaces in the domain of museums for the fine arts, 2002 – Fh-Darmstadt (supervised at CWI, Amsterdam)
    • Tom Schlenkhoff: Vom Informationsmanagement zum Wisensmanagement, 2002 – Fh-Darmstadt (supervised at CWI, Amsterdam)
    • Elke Nauman: Konzeption für ein Konfigurationsmanagement zur Unterstützung eines objekt-orientierten Vorgehensmodells, 2001 – Fh-Darmstadt (supervised at CWI, Amsterdam)
    • Matthias Petry: Independent Artist Network, Bedarfsanalyse, Marktanalyse, Demonstrator, 2001 – Fh-Darmstadt (supervised at CWI, Amsterdam)
    • Helma Toepper: Cutting theories of Sergei Eisenstein, 1999 – Fh-Darmstadt (supervised at GMD, Darmstadt)
  • Honours projects
    • Martijn Loos, Sander Beerepoot, Miriam Huijser, and  Eva van Weel: Monitoring discussions on Amsterdam topics via Twitter, 2013
    • Maarten de Jonge, Anna Keune Merijn van Wouden: Involuntary `Spotted by Locals’ using Geotagged
      Photos, 2012
    • Tim van Rossum: Determining Personalized Points of Interest using Online Photo and Tagging Data, 2011
    • Thomas van den Berg and Maarten van der Velden: re:cmd , 2010
    • Philo van Kemenade, Jan Overgoor and Bastian van der Weij: Narranotation , 2010