Currently I explore two areas related to explorative, knowledge and experience spaces, namely Geolocalized Storytelling and Civic Media. In addition, I am also interested in the change of human behaviour in the context of a sustainable economy.
Current projects related to Geolocated Storytelling
The UBuzz vision is to make cultural content about cities accessible to citizens in public spaces, such as cafes, libraries, or community centres, through an original combination of information access and user interfaces. The originality of UBuzz is to insert this access into natural social interaction: it aims at making museum content available outside of the museum, and embedding the cultural experience into daily activities. UBuzz supports, enriches and encourages discussions on current affairs, on the level of city neighbourhoods, with material injected from the Amsterdam Museum’s repository that sets the continuing discussion in a historical context.
The car – a service provider
The main aim of this project is to investigate how humans communicate with an autonomous car in the context of a society, where cars are not owned any longer but asked for (rented) when needed. The car in this context is considered a multi service, multi communication tool. We investigate various scenarios, namely booking, getting on board, travel, and leaving the vehicle during different use contexts (e.g. go to work, shopping, leasure, short and long journeys). Within those scenarios workable interfaces are developed and implemented. Critical questions to be answered are:
- What sources are needed to make the communication possible?
- What is the underlying business model?
- What are the constraints of the system?
- What are the privacy, ethical, and social issues?
Current projects rellated to Civic Media
This projects investigated the effects services like AirBnB can have on city neighbourhoods. In collaboration with De Waag’s FairBnB project a coop environment was developped that is now used in Amsterdam as well as Bologna. See more information about this project here.
In this project we investigate how members of minoreties can explore their own but also unknown environments to get a feel what the intelectual as well as emotional resistance against the group is. The minoreties we work for are the LGBTW and some religious communeties.
Current projects rellated to human behaviour change
Projects are oriented towards changing behaviours that are beneficial for individuals to adopt. The aim is to inject information into daly lives so that the wellbeing of users is improved. Current projects are focusing on food waste (see the MSc Thesis Page)
Accompany (2011 – 2014)
The proposed ACCOMPANY system consist of a robotic companion as part of an intelligent environment, providing services to elderly users in a motivating and socially acceptable manner to facilitate independent living at home. The ACCOMPANY system provides physical, cognitive and social assistance in everyday home tasks, and contributes to the re-ablement of the user, i.e. assist the user in being able to carry out certain tasks on his/her own. Services to the user are delivered through socially interactive, acceptable and empathic interaction, building on computational models of robot social cognition and interaction.
Smart Inside (2010 – 2012)
SmartINSIDE develops a GNSS-enabled standard smartphone. The proposed physical hardware infrastructure enables location-based services, namely by dealing with the specific unique source of information coming from the dedicated signals generated by the SmartINSIDE transmitters. The demonstrator to be developed will establish a potential service designed for the realm of large exhibition centers. The aim of the demonstrator is to facilitate visitor to navigate through the unknown indoor set-up usually especially designed for the event. The demonstration will be tested in a real world environment of a fare. This provides valuable data of a large set of users, in terms of age, culture, interest, etc. The demonstration will comprise studies with qualitative as well as quantitative data that facilitate to distil and hence better respond to end-user requirements with respect to ergonomics as well as usability goals as established for interaction design.
MOCATOUR (2009 – 2011) established computational methods to facilitate tourists with contextualised and experience-based access to information while they freely explore a city. The main goal of the project was to enable tourists to submit and share personal views in form of different media (photo, video, audio or text) to easily create complex experience representations, e.g. in form of virtual media graffiti as annotations on locations. We were in particular interested in the social aspects of such interactions, such as sharing personal opinions or impressions about particular locations and their related objects outdoors as well as indoors.
REDICT (2008 – 2009) brings together 6 regions and clusters (18 partners), which share a strong R&D presence in the field of ICT and New media and the sense that this position has to be exploited for maximal economic and social benefit.
ADVENE (2006 – 2007) facilitates the sharing of annotations about digital video documents (movies, courses, conferences…), as well as tools to edit and visualize hypervideos generated from both the annotations and the audiovisual documents.
CINELAB (2006 – 2007) a collaboration between Antenna Audio, Forum des Images, Institut de Recherche et d’Innovation (CentrePompidou). The Cinelab project aims at studying, developing and experimentally validating a software to annotate movies and produce new contents from these annotations. Annotations are organised along description schemes, and can be shared in a typical Web 2.0 fashion. The technology developed in this project supports the exhibition ‘Erice – Kiarostami‘, presented at the Centre Pompidou from September 19 2007 – January 7 2008.
Passepartout (2004 – 2007) Development of sensor-based user interfaces to control media content in an home entertainment environment .
CHIME (2002 – 2006) Cultural Heritage in an Interactive Multimedia Environments .
Vox Populi (2002 – 2006) Development of methods for the automatic generation of rhetoric-based video sequences.
Dynamo (2000 – 2004) Automatic Hypermedia Presentation Generation.
VirtuOsi (1996 – 1997) Investigation towards the Application of Narrative Techniques in Virtual Reality and Business Processes Applications.